How to let object exist inside a hollow dome?

I imported a hollow dome .fbx file into Unreal Engine. Now, I have a hollow dome and I want to put a chair inside. But the chair shows up like just an outline. When I move it outside of the dome, the chair shows up perfectly fine. How can I solve this? TIA.

Unsure what exactly I’m looking at, but, have you tried to add a light source inside the dome?

Hello, yes I just figured it must be because of the light in the dome. I have a directional light inside, which turns everything blue. I’m not sure why.

Use a point or spot light. Directional light is like the sun, it will always come from outside from infinite far away, you can’t change it’s position like you would with a light bulb, only it’s rotation/angle.

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Hi there @xianthryllis. Hope you’re well!

This topic has been moved from International to Programming & Scripting.

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Thanks and happy developing! :slight_smile:

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