I’m trying to learn UE4 by looking at several sample projects - some supposedly simple and others a little more complex, but I’m having trouble working out what the flow of the project is - where it actually starts and how to follow it’s logic so as to reach the end of the project without missing anything that’s happening in between.
I have a few sample projects submitted by the community and a few from Epic themselves but when I open them I have no idea how to “dissect” them to see how they’re put together.
In a traditional program, written in some specific programming language, you’ve got a start point and from there you can read the code as a series of logical steps that lead on from one another - but these UE projects are a bit of a mystery when it comes to seeing the big picture of what’s happening and following the logic.
Is there any easy way to get a handle on what’s going on? Maybe someone can tell me how best to “look” at these examples to get the most out of them and to understand at least what the overall flow is.
I’ve watched several tutorial videos that explain things like getting around in the UI, how to place objects in the scene and how to make simple things happen like opening doors and turning on lights - but none of these tutorials explain how the various pieces link up in the right sequence to get the end result. It’s like looking at the world through a pinhole and only seeing small bits at a time and trying to mentally put these pieces together to form the big picture - and I’m failing at it. I’m not sure if I’m explaining it very well - hopefully I am.
Any help/advice appreciated.