Hello there! I’ve met a huge problem with BP. I’ve found a ton of information about BP, at the end of some topics it recommends to read something more, and i don’t know when i should stop, it feels like a black hole of information. I’ve finished UE official course “Quick start in UE” or so, i’ve made a launchpad, but i don’t get why i should use some of BP that author uses. In addition i’ve read some documentation about UE and BP aswell, but where i should learn Blueprints? Maybe there are a list with explanation or something like that? Or maybe there are good youtube courses, documentations or hacks/tips?
In addition, i have experience in C++, i understands variables, loops, arrays, pointers, etc.
Thank you for help!
There is of course no correct answer to this question (although I’m sure someone will disagree with me). I’m a huge proponent of learning by doing. Work out what you’re trying to achieve and then learn what you need to do it, from whatever source works for you. Smaller more well defined goals work best for this I find.
The learning library is great for that, as is Youtube, but if you don’t have a set goal with what you’re trying to learn then as you said it is just simply too much information to take in and retain. But by doing lots of different little things with it you will eventually just kind of have that information stored to draw from. The documentation also contains explanations for almost everything that you’re looking for, if you’re trying to get down on the why of a thing, and also these forums are a pretty friendly place for the same.
The truth is while there are some pitfalls to be careful of with blueprint no doubt it’s pretty easy to make it work and then you can refine later if you need to. Having a fundamental understanding of C++ will help a lot too.
And when all else fails if you need a simple clear answer to what a blueprint function is used for specifically @MathewW_EG’s back catalogue on youtube has been a friend to every new developer beginning their journey with Blueprint!
Hey there @gyartt4x4! Sounds like you’ve hit the wall colloquially known as Tutorial Lock as well as other names. There’s tons of information, but retaining any of it without purpose can be tough. I agree with @Ruffhaus, I can always recommend specific resources, but you need a goal to build towards to help structure your learning.
Thank you @Ruffhaus and @SupportiveEntity !
So if i would say it briefly, learning blueprints is just jumping into unknown and then exploring what i’ve just done, right?
Generally unless you’re someone who likes to learn just to learn things, without a goal you won’t feel like you’re making progress or retaining information. I usually recommend to my students to pick a small project or even a more complicated feature and just build it.
I got you, thank you for sharing your opinion/experience! I tried to do a small project as both of you said, practiced it by making poject with author step by step. Then i remade it by myself and understand why i used some of nodes. For now i’m getting started to understand how does nodes works.
Thank you guys! @Ruffhaus and @SupportiveEntity are legends!