Hey guys!
For a while now I’ve seen many, many amazing materials and shaders people create using UE4 (specially when it comes to water), but when I open them and try to reverse engineer, my brain stops working because of its complexity.
I always feel overwhelmed when trying to learn those, and I’ve been wondering here, for those who know a lot a bout material creation, how did you learn it? How did you learn how to use fresnel, world position offset, material functions and all that?
I really want to learn it, but I find it very hard on my own.
Thanks!
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