How to kern font or text in ue?

I wish to be able to kern my text/font inside of Unreal, either the fost asset on import or preferably the text manually in UMG. I found this documentation but have no clue to go from here:

I don’t see where this is handled, If I understand this correct Kerning is a setting that is handled on import of the font file? But I can’t see where it is exposed.

That’s an older setting for the bitmap fonts used in UE3 (and still partly used by Canvas and Text Render Components) and isn’t relevant to the runtime fonts used by Slate and UMG.

Runtime fonts take their kerning and advance information from the TTF/OTF file and there is currently no way to adjust that within UE4. 4.26 will add a setting to control letter spacing, but that only works for simple languages (ie, nothing that requires complex layout like Arabic).

Thanks for clarifying Jamie! I’ll guess I’ll continue to edit the font file then…