I made a static mesh in blender and UV mapped a logo on a section of it. However, the mapped area appears as just white when I export it to UE4. What is the issue please, and how do I solve it?
I made a static mesh in blender and UV mapped a logo on a section of it. However, the mapped area appears as just white when I export it to UE4. What is the issue please, and how do I solve it?