Hey so I have 2 players on a network 1 server and 1 is a client when both are in the session some changes I make for example if I change the texture of an object realtime it changes for both but if I do it before the client joins then it doesn’t reflect on the client side how to solve it.
Thank you
The actor being changed needs to be set to replicated as well as the variable. The server would need to make the change.
could you explain a bit more? The value is the variable responsible for changing the texture