How to keep texture size across all static meshes?

It’s the same material across all 3 cube static meshes.
When i find perfect size for 1x1x1 cube with UV settings i want this material to be exactly the same across all meshes no matter how much i scale them, just repeat the texture.

How can i do that?

And what if i want it to be different (like on the screen)? Do I have to each time copy-paste this material with new UV settings?

you can either use a world aligned texture or use the objectScale node to adjust the uv scale as shown in vid

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I’m playing with quixel megascans so if anyone is interested here is how I set it up.