How to keep objects moving at high speed from passing through each other in Quest2?

I’m making a sword fighting game and I want my opponent’s swords and I to be able to physically blocking each other. In PC I just need to increase the value of Max Physics Delta Time to make the physics accurate. But this modification will not work on Quest2. I’m confused, please help.

It seems that all the physical settings will not take effect in Quest2. Do you have any console commands that can modify the physical settings?

Sounds like you’re running into frame clipping. For a fast-moving object, if its in front of a blocking object in one frame but the calculation puts it behind the object in the next frame, there will be no collision response.

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