Hello,
Is it possible to bake lighting on an static object, then move the static object, but keep the baked lightmap that is on that object and not invalidate it.
The reason I need this is, because when I apply an parallaxOcclusionMapping, it pushes the geometry back, and it shows the occluded spot where the wall meets the floor.
Here are some screenshots that make it more clear:
So if I can move the wall more to the front so the occluded spots are gone and still have the same baked light on the wall, that would solve my problem.