How to keep current level in map when I open a new level?
I mean do not unload current level when i load new level from BluePrint. (without streaming)
For what exactly do you need this? Normally you what handle this with level streaming.
I have a lot of streaming levels. It takes a lot of RAM in Editor.
Open Level will unload the current level. So this is not what he searches for i guess.
looking forward an answer to this, would be very helpful
But that’s exactly what streaming is. The key is to only keep the levels you need at any given point.
Here’s a tutorial about level streaming just in case you (or anyone reading this) don’t know yet:
Really all you need to do is not call UnloadStreamLevel when loading another level.
Does the editor choke on the levels while playing or even when not?