How to iterate the bones inside the "skeletal control" panel in C++


How can I iterate all the bones within the circled part?
I have a “Modify Bone” node inside an AnimGraph. Now I would like to iterate all the bones that are choices for “Bone To Modify”. Because I would like to get the correspondences between the bone name and its Compact Pose Bone Index.

Is it possible to do that in C++?

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