Hi,
I am working on a VR project, my current problem is how to show a ‘Settings’ UI on PC screen alone while someone else is using VR HMD at the same time. A second person should be able to change settings in the PC screen, while that UI is not rendered for the VR HMD user. So far I tried Spectator following this livestream, is there a way to invoke UI in VR Spectator alone?
Currently I can show the UI when HMD is not connected:
I have a project in VR coming and I’m wondering the same thing.
Maybe this plugin can help? I’ve used it before. But I’m not sure it would work with VR
That’s great mate, thanks for the quick response. Everything seems to be working, but its just displaying very small on screen, do you know why that may be?
Hey man, I really appreciate the help on this, but no matter how much I scale the widget canvas, it still displays at this size. is there a scaling option somewhere in the blueprint chain or something?
I have a problem with this approach. The button click is not aligned with the button. This happened in your files as well. Did anyone encounter this issue and figure out a workaround for this ?
Hey there, been able to implement this solution successfully, truly grateful for this info.
Two things come to mind :
I’m trying to set up a system to show and hide the widget. As this is a render texture, Should I suppose that the best course of action is simply to change the Spectator screen mode? Or is there another way to clear the render target?
What was this tested on? Getting good results on the index, but somebody tried on a Quest 3, without success.
I have this same issue too. After digging a little bit, it looks like since the widget is added to the pawn viewport, it gets the hmd resolution (4128x2272 in my case with quest 3) and not the spectator resolution (1920x1080). I’ve been playing with different resolutions and resizings but i can not make the visual part of the ui match the actual place where it happens for the moues… Somone knows more about this?