Morning everyone. I’m getting familiar with Smart Objects using statetrees.
What I’m trying to setup is a chair an NPC sits on in loop forever. Then an external blueprint should be responsible to tell this setup that its time for the NPC to stand up and leave.
I set up my SmartObject’s state tree to have two steps, one with the loop, and then a second one for the exit. I’m tring to setup an event based transition from my loop to the exit but I can’t seem to hit the SO’s statetree when I use the Send State Tree Event node. I manage to hit the NPC’s personal state tree, but not the SmartObject one and haven’t figured out how to get a reference to the statetreecomponent that controls that statetree.
So does anyone know what is the best approach to interact with a Smart Object’s statetree from an external blueprint?
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