Im using the texture bombing node which only takes a 2d texture object and I want to intensify the normal but the usual methods (for a texture sampler Node) wont work. Does anybody know how to solve this?
Im using the texture bombing node which only takes a 2d texture object and I want to intensify the normal but the usual methods (for a texture sampler Node) wont work. Does anybody know how to solve this?
Assuming you enable “isNormalmap” just add a flattennormal material function after this one and plug it into your normal input.
thanks so much.