How to integrate Oculus audio sdk into UE4 (Wwise middleware)

So I followed this tutorial to integrate wwise into ue4 UE4 Tutorial - Wwise & UE4 Integration Guide - YouTube

and it worked pretty well he forgot to mention that you need to generate the soundbank but thats also me being a noob. Now I am trying to integrate the audio sdk into wwise which I did by following the documentation but ran into some confusion here: https://developer.oculus.com/documentat … tegration/

I dont know where to “Add the commented-out code at the bottom of the file OculusSpatializer.h file to the code where the Wwise run-time is being initialized”.

I thought turning on the Oculus plugin was enough but I’m not sure what is supposed to happen. Does anybody have experience with the audio sdk and unreal?