Hi
thanks for your reply, I know it must something wrong with my steps, your program should have no any problem.
I tried today again, I did follow steps:
- choose part of head mesh and separated as growth mesh, skinned with head bone.
- generate hair with hair and fur modifier on growth mesh.
- under tools menu, convert guides to splines.
- create hairworks, pick converted splines to hairworks.
- export hairworks and model .
in UE4 - import model and hairworks, create actor Blueprint.
- in blueprint, drop character in
- under character, add hair component
when play animation, hair still not follow body
I attached a img, could you just take a look, maybe I didn’t attache the hair to skeletal mesh properly?
Thanks lot