How to integrate nvidia flex into unreal engine 4?

Hi
thanks for your reply, I know it must something wrong with my steps, your program should have no any problem.
I tried today again, I did follow steps:

  1. choose part of head mesh and separated as growth mesh, skinned with head bone.
  2. generate hair with hair and fur modifier on growth mesh.
  3. under tools menu, convert guides to splines.
  4. create hairworks, pick converted splines to hairworks.
  5. export hairworks and model .
    in UE4
  6. import model and hairworks, create actor Blueprint.
  7. in blueprint, drop character in
  8. under character, add hair component
    when play animation, hair still not follow body
    I attached a img, could you just take a look, maybe I didn’t attache the hair to skeletal mesh properly?
    Thanks lot