Is there a way to debug/inspect the replicated size of an actor? Obviously this will be variable over the lifetime of an actor, but in terms of the size of an actor at instantiation time, is there a way to get this information?
You can take a look at network profiler tool, i think it will show you all the info that you want.
Epic’s devs tell how to use it in this video Networking in UE4: Server Optimizations | Live Training | Unreal Engine - YouTube
Thank you sir