I am trying to initialize a LevelSequencePlayer using C++. However, for the life of me I can’t figure out how to do this. Directly referencing the LevelSequencePlayer.h does nothing, and I do not know how to proceed. I am at a roadblock as how to proceed, since some additional functionality using the LevelSequencePlayer is necessary for our project. A sample initializing the LevelSequencePlayer would be awesome.
Please note: I am not looking to use blueprints, so don’t recommend using blueprints.
UPDATE: It picked up the new dependencies after going to File → Refresh Visual Studio Project
For some reason I cannot seem to get these types recognized. I’ve added “LevelSequence”, “MovieScene” to my .Build.cs file…but VS still cannot pick up ALevelSequenceActor or LevelSequencePlayer (it does recognize UMovieSceneSequencePlayer, but the Initialize method always crashes the editor for me)