I’m writing customed animation node, which modifies multiple bones.
How can I initialize a FBoneReference given the name of the bone as a string?
I tried FBoneReference bone("boneName");
but it seems to be incorrect, since UE4 crashes when I compile the AnimBP which uses my customed node.
In other words, given the name of the bone as a string, how can I get the corresponding FBoneReference
?
Thanks!!!