How to increase the render distance on a spawned bpp asset ?

Summary

When im spawning a prop the render distance is really poor. Ive tried basic things i can think of and nothing is improving this. Could anyone help as its really a game breaker for me and i dnt wish to have tons of props in the level then have to move them about during runtime. Its only when you spawn the prop the render distance is so low. Now bpp placed in the world renders further away.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Steps to Reproduce

Spawn a prop and see that the render distance is so low like 40m roughly

Expected Result

I would like to have the render distance higher

Observed Result

it goes out of render range very low distance to player

Platform(s)

pc

Additional Notes

Any help would be appreciated. Asked on the discord and no one could help.

Have you tried playing with the Net Cull Distance Squared value in the blueprint ?

I don’t know if its even possible, there’s a lot of ??settings in there, but creating a seperate HLOD layer that only has the spawned asset in it, then adding it to the World Streaming HLOD array somehow so when the prop is spawned the HLOD layer turns on and works in conjunction with the default HLOD layer…???

I dnt know what that net distance cull square distance is never messed with that. Even if i turn on never distance cull it still is shocking tbh.

I have only ever used hlods once so unsure how to even do stuff. Do you have a video or anything that would assist. Im sure its a setting for myself as ive never seen anyone mention render distance on a spawned prop before.

Maybe try setting it 0, maybe thats equivalent to never distance cull.
I don’t understand why the value needs to be squared by the creator, but the default for a blueprint is 225000000.0, which when square rooted comes out at 15000

The never distance cull, I recon its more of a setting for the future, currently everything gets culled at a certain distance, except the HLODs which are made for distance visuals.

And the HLODs, I don’t really know about this aspect… more starry eyed than any actual experience, I was hoping to use you as a guinea pig to work it all out… he he

i will have a go at some things. What should i set the distance cull thing to for about 50k visual distance or even 100k

I’m not really sure, I would start with 0 because that usually is taken as never distance cull, otherwise Im assuming for 50k = 2,500,000,000 & 100k = 10,000,000,000

I will try if nothing works i will see if flak can ask someone at epic as ive never know this issue as much until now but then again this game depends on being able to see stuff more that 60-70 distance

1 Like

render distance is totally broken and it sucks cause i play on console and have no control over it, I use the Oasis Template and now nothing loads at all, acting like it’s an XL island, it sucks. I hope they fix this soon so i can actually see my map in full when i pull up my map and not just a chunk of it (even though it’s not an XL Map)

I think this is world streaming/hlods its a different issue to what im having. If you create a post someone will help diagnose.

@Flak

Good morning

Before i start messing with HLODS ect could you kindly ask one of the team if this is a limitation/setting we cannot change for spawning props. I have tried numerous things apart from HLODS. Every time i spawn a prop the render distance is between 50-70 then its culled. I wish to have this distance more but unsure how and as its spawning the prop i assume it doesn’t get fully cooked with the bp settings.

Thankyou kindly