How to increase shadow rendering distance in UE5?

Hi everyone! I’m working on architectural visualization in Unreal Engine 5 using HDRI Backdrop and Direct Lighting, but I’m having trouble with shadows disappearing on distant objects. I’ve tried increasing the Distance Field and Direct Light Max Distance settings, but that didn’t resolve the issue. After testing by disabling all light sources, I realized the problem seems to be related to the HDRI Backdrop.

Is there a way to fix this and ensure shadows remain visible at greater distances? Any guidance or resources would be greatly appreciated. Thanks!