How can I increase reflection distance/angle with ray-traced reflections?
The cutoff for the reflection is not only about distance, but also about angle. The lower the angle are, the longer I can move away without loosing the reflection. But at a certain distance, it will, in the end, disappear. From top-down it disappears almost immediately.
Scale here is large, cube is about 50 meter long
I have checked r.RayTracing.Reflections.MaxRayDistance, which is set to -1. It does not appear to be this setting that limits the reflection.
(reflection from sky light seems to stick, but light from a directional light, rect light or similar will disappear)