How to increase quality of picture in VR(Oculus Quest)?

I have a kinda big issue with Oculus Quest. My picture looks really bad in VR itself, but when I screen capture it, it looks pretty good. I have tried fixing the pictures by increasing vr.PixelDensity and it actually helped but FPS dropped to 20. The problem is that everything looks so stairy( almost like meshes don’t have any AA on them) and they have some weird flickering on edges. I have tried to blur textures, tried adding forward rendering, tried decrease draw calls(draw calls right now at 20-100) but it seems that nothing helps :frowning: . If you have any suggestions on how to make it look better I would really appreciate it.

Exactly the same issue here, any pointers?

Hi Pcooper,

Best pointer I can give is to use Vulkan or OpenGL ES3.1 preview level to get a better idea of what the ‘quality’ will look like on the Quest.