How to increase ndisplay gpu usage & FPS

Hi RvSeok, PlanetXAmsterdam1 and Timizims11

Thank you so much for the useful insignts on the half FPS problem. I am setting up a studio right now with 4 render blades hooked up to 4 brompton processors and we tried following the NVIDIA synchronization page line by line from the Unreal documentation but still came across this problem. We setup the EDID files one by one on each render node while it was connected to its intended processor + Wall zone in the NVIDIA control panel by exporting and loading it into the control panel and now Unreal Maps that were running at 36fps before genlock sync + edid setup are running at 12 fps. Infact, everything is running at 11-12 FPS which is just half of the 24 FPS we set in genlock device + nvidia control panel custom resolution + brompton tessera canvas properties. I am going to follow PlanetXAmsterdam1’s advice and export just one edid file from nvidia control panel on the master machine and load it onto all 4 render blades. I will report back to you with the results on Monday but please let me know if you guys have any more aces up ya sleeves against this issue.

Thank you so so much again.

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