I’m working on a project for cinematic offline rendering requiring a lot of dense foliage seen close to the camera. I am wondering how I can increase foliage density beyond the current limit of 10000.0 1Kuu.
Aside from the Foliage paint settings and brush settings, is there any other way to increase the density on a given foliage type?
The only hack I can think of is to duplicate the given foliage asset like 10 times and enable all 10 copies in the foliage paint settings. This is not ideal. If scale or z offset needs to be adjusted, the change needs to be made on 10 separate static mesh foliage assets.