Hi, I’m trying to use the functionalities of Mobile Patch Utility (Blueprint) Nodes by its C++ API (without using any bp nodes) in my source code project. But I have no idea how to include the header file of the plugin. I already try add MobilePatchingUtils into the dependency module names and also add the include paths in the Build.cs file. But seems still no use. I also found classes in MobilePatchingLibrary.h are not exported, is that means I can’t use them from source code?
in ur Project.Build.cs, please add
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
"../../Runtime/MobilePatchingUtils/Source/MobilePatchingUtils/Private/",
}
Meanwhile, please make sure the below are mentioned in yours respectively.
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"PakFile",
"HTTP",
"BuildPatchServices"
});
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