Hi All,
We have a template level that we would like to include in a plugin we are writing. When we edit either the Engine’s BaseEngine.ini or the Project’s DefaultEngine.ini file, the template level appears which works great. We’d rather not have to write into these file’s to get it to show up though and would rather that our own config file (included in a packaged plugin) would add the necessary info.
I looked at the documentation and on this page: Plugins in Unreal Engine | Unreal Engine 5.2 Documentation
there is a mention that creating a config file similarly to a engine/project one, i.e. Plugins/PluginName/Config/BasePluginName.ini will work.
Unfortunately, unlike the Project’s DefaultEngine.ini I cannot seem to get this config to load the new level template through TemplateMapInfos. Are the plugin config files able to reach the [/Script/UnrealEd.UnrealEdEngine] class?
Is this the recommended way of going about this? Or should I be looking to write into the DefaultEngine.ini through the plugin initialization?