hi, in my archviz project, there are some rooms that have small windows, others that are not getting direct sunlight, only skylight, and in both cases the lightmass quality is bad. I added lightmass portals to the windows, baked in production quality, but still I get results like this:
how to improve this? must I add some source of artificial light? I mean, how do you bake lighting for a cave in a game for example, where the light conditions are gonna be poor?