After making a custom UI widget blueprint with UMG, is it possible to import the widget into Verse code so I can assign interactivity to the buttons or elements of the widget? Or does the UI have to made entirely in code to be interactive?
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You can make a custom UI without any Verse code as this video shows:
Modal Dialog Variant
or in Verse code like this one:
It just depends on which way works best for you. With Verse code alone, you can create a fully interactive menu, but it would all, of course, be in code, so it can be harder to visualize. But you can also do the whole thing in Creative with no code at all. It really just depends on you, what you want, how much time you have, etc… But no it absolutely does not have to be entirely in code.