Hey guys, I thought this would be easy but I’m struggling with a texture I’m using for masking different materials of an object. It appears the texture is kind of corrupted or has less quality than the photoshop original. I tried different saving in different formats with no success. I also tried messing with some texture settings and compression in UE4.
The original texture was rendered in targa using 3ds max, then I imported into Photoshop to tweak (everything was fine), and even the export result was fine, but in the engine has this issue.
So, am I missing something obvious? Has anyone here faced this issue?