How can I import Substance Materials to Unreal without using the Substance nodes?:eek:
I just want to import the texture maps - so it’s a clean PBR Material.
meaning… I know how to import the plain texture maps… but I want to avoid, to manually assign each texture map to the dedicated material slot.
Isn’t there a way to export just clean PBR Materials from any Substance tool - and import those ready to go to Unreal?
Thanks for any info,