Hello Friends,
I am fairly new to unreal editor, but have gone through few online tutorials. I am using the Mac Version of the unreal editor (Version: 4.10.0-2758231), my system has 2GB Graphics and 16GB of RAM and 3.4GHz i5 processor.
I am trying to load a model of a hotel in unreal editor, where the fbx loaded in maya shows approximately 7,076,069 trices but when I try to import the same in unreal editor it just freezes for hours, I have tried it more than 5 times now but no luck.
Can anyone, please point out how to approach to load heavy meshes, or the maximum limit in terms of trices or poly-count for a 3D model in single scene in Unreal Editor?
Thanks,