From my other post
As the title suggests, I would like to figure out what’s going to be easier for me to work with - calculating the GI in V-Ray (which I’m very accustomed to) and exporting it to UE4 or generating GI in UE4. I will note that I will likely only need static GI.
My only issue with lighting in UE4 at the moment is the absence of a plane light (please developers! :)) and after years of using V-Ray, the GI results are very predictable.
I know how to Unwrap my UVW’s and set them to channel 2 in 3ds Max, I also know how to render to texture in V-Ray. From there I know nothing
Can anyone give me a step by step on how to import GI calculations from an external renderer to be used in UE4? Furthermore, assume I put in a couple of lights within UE4, would that completely ruin the GI I’ve imported from V-Ray?