Why is this not fixed? Unreal sees the textures of the FBX, when I import the models it strips the textures out, creates a folder for them, but doesn’t import them. It doesn’t matter what settings I have in the import folder. Several other 3D apps import the same FBX file with textures natively. Unity can import the same FBX automatically. I’ve got dozens of models with complex textures. It’s ridiculous to have to go in and manually reconnect all the textures.
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