unit23
(unit23)
July 8, 2017, 12:01pm
7
So, in Fact :
I import the. Fbx file (I check import textures & mates ?)
After i create a folder called Textures and I put the 6 files (the 4 .png & the 2. Ta)
After i sélect the first texture (Lowump_col.png) and I right click and I sélect create a material, so i do this With the 3 other .png files so i have 4 material…
After i open the first material and I drag and drop in this the first texture, and I add a constant, set it to 0.5 and I plus into the roughness material node (I do this With the 3 other material)
So After that i add the fbx on the scene and he Will be textured ?
Thanks,
First try to import, and basically you need like two materials in this example, also Unreal creates the materials for you, but you might have to drag and drop missing textures as outlined above.