You can import custom mip maps using DDS. for 2D textures only ARGB8888 will work. In Photoshop using Nvidia plugin: File, save, select 8.8.8.8 ARGB 32bpp | unsigned.
Trick if you want to draw something different on each mipmap:
- save your file as dds
- load back the DDS in Photoshop : File, Open, On the popup windows don’t forget to check load MIP maps
- you will then have a single image with all MIPs that can be edited in Photoshop.
- save as .DDS ARGB8888, check use existing MIP maps:All
- import in Unreal import your image using level of detail/mip map gen settings: LeaveExistingMips