Everything I’m importing in any fashion gets messed with like it got turned into a JPEG or something. It’s all compressed and fuzzied up. This’d probably be a good thing if I were using certain kinds of art, but I need to be able to import pixel art based on Earthbound, and I’m really not seeing how to do that.
My game is meant to be half nostalgia trip, so it’s important to have not just vaguely in the Earthbound style, but very close to the original graphics. Is it even possible to do this with Unreal? I know Unreal is generally meant to be 3d, but it’s got some 2d capabilities and can make use of sprites instead of just 3d models. One of the aspects that excited me was that it seems capable of switching between 2d and 3d modes within the same game without too much trouble, and that’s important to the sort of game I’m making, so it seemed like a good fit. But if it can’t handle basic imported SNES-era art without ******** it up (because it’s specced entirely for non-pixel art formats), I may have to look elsewhere.
But if it can actually import an image the way the image is designed to be, without un-pixelating it, then please help me understand how to do that. The couple of tutorials I just tried are outdated enough that they think you have to import each sprite frame individually; I need some up-to-date info.