How to import a textrender font properly?

Hi guys. Im trying to import a couple of fonts into ue. But i want to use em not only in widgets but in texrender components as well.

I imported the font, i made the distancefield, assigned the material, but when i use the new font on a texrender, it appears totally awful. It loses all the details, the font is there and the material is ok, but it doesnt even look like the original font. For example if the font has some fading details on the botttom, all those details are missing. Any ideas how to fix this, or what im doing wrong?

Thanks in advance.