In steam many games set a friends status, or what steam calls “lobby metadata”. It shows information about what gamemode, map your playing, people in your lobby with you etc. I’ve attached a picture of what it looks like. Is there anyway to achieve this with the UE4 steam integration? I’m also using the advanced sessions plugin if that helps…
Hello,
Your should be able to handle this through the ISteamFriends interface using the Steam API
https://partner.steamgames.com/doc/api/ISteamFriends
~ Dennis “MazyModz” Andersson
Thank you very much, it seems like “SetRichPresence” is what I need. Are there any tutorials or examples of using this that you know of? I’d ideally like to find a way of implementing this into a blueprint function library if possible as my C++ is not great…
Thanks for the quick answer!