How to Implement Peer-to-Peer VOIP with Spatial Audio in Unreal Engine

Hi everyone,

I’m currently working on a project where I need to implement a peer-to-peer VOIP system with spatial audio in Unreal Engine. My goal is to avoid the cost of hosting servers for this functionality. I’m looking for suggestions on the best approach to achieve this.

I’ve come across the OSS plugin, but it seems to be outdated, with no information available past version 4.2. Has anyone here successfully implemented a peer-to-peer VOIP system in Unreal using more recent tools or methods? How did you handle the spatial audio aspect?

Are there any specific plugins, libraries, or frameworks you would recommend? Additionally, what are the potential challenges I should be aware of when setting this up?

Any insights, examples, or resources would be greatly appreciated!

Thanks in advance for your help.