How to implement multiple simultaneous maps?

I’m trying to work on an RTS game where multiple separate maps are active at the same time, processing AI, units attacking, gathering resources, etc uninterrupted by which one the user is currently looking at. Certain information would be shared across all, like unit factions, resources, etc., but the units would continue fighting even while the player manages another map.

Is this possible in UE4? I haven’t found much for answers in the documentation, so I would appreciate it if someone could please point me in the right direction.