Beside MariosBikos modified unreal engine, and OculusVR plugin for fixed foveated rendering, is there any good documentation how can foveated rendering (may be a fixed foveated rendering) apply on a desktop environment? UE 4.27 sounds promising in foveated rendering feature, but still documentation is missing, and guess it will take a while. I know foveated rendering, so far a virtual reality staff, but if we want to bring this for desktop/large displays, I cannot find a good documentation. Any assistance will be appreciated.