How to implement EOS? Can't use epic online services

hey guys,
I have been searching for 3 days trying to setup EOS to test some replicated things that i created but i have been with no luck at all.

these are the steps that i’ve done:

-first i created a product on epic dev portal and set up a client and configured permissions and linked client settings

-then i enabled the eos subsystem plugin and entered the client id , client secret…etc. (except encryption key )

-then i added the defaultengine.ini lines that are on the documentation site

now i don’t know what to do? and i can’t find any useful tutorials about it (that uses blueprints)

EOS is not for replication - it is for lobby stuff like session, number of players online, scores etc.
The life is easier if you spend a bit on marketplace - I purchased ‘eoscore’ and now, all functions are available as blueprint nodes.

Hey.
Sorry but this post is a little bit old :sweat_smile:

I have already figured it out by using the advanced session blueprint plugin and it’s for free and it works really well.

But anyway thanks for your reply

Hi there,

It’s means you are not using EOS at all?
Thanks

No I’m using eos but i had hard time implementing it into my project because i don’t know c++ and the there was no useful blueprint nodes to use.
so to fix that i found a plugin that gives you the the blueprint nodes required to use eos in your project.

I found it in a YouTube channel called maygames
I don’t know if Im allowed to share the link?

Hi, there,
Thank you for sharing your notes. Yes, you can share YT links, but I’ll take a look at that mentioned channel.

It would be great if you make a final comment with a summary of what steps you did and mark this post as “resolved”, so other users can benefit from your solution.
Thank you.

well technically I just followed that video:

but there were some things that he dropped out in the video like how to set up a proper product on the epic dev page and that the encryption key is a must (at least for me).

for the first problem you can use that video (setup a product in the epic dev portal):

and for the second problem, I simply used a 64 hexadecimal number generator and used that number. (However, most people say that the encryption key is not important for testing purposes but I couldn’t log in to epic games without putting it )

and that’s about all I did if anyone has a problem I will be happy to help.

1 Like

Thanks for sharing your notes. Hope others users will benefit from this thread.

I planned to give it a try in the next weeks.

Keep up the good work.

1 Like

For getting list of sessions - you dont even need AdvancedSession - just use the stock findsessions node (if I am not mistaken).
To the previous post, you still need EOS library and specify as your Online xxx (dont remember). The original was null.

I’m sorry but I don’t get that second part of your reply?

And i mainly used the advanced session for the log in node not for the session it self

Is there’s an equivalent for it?