I am working through trying to get a game up and running in UE4 and would like to add History trails off the wingtips of the aircraft I have flying around. Ideal would be to have the trails shown for last 3 seconds the remove them (to avoid the screen getting full of trails!).
I am clueless where to start with this as I dont just want generic lines behind my models, I want the lines to actually show where the aircraft was X seconds ago:
Not an expert but i would say create a SMOKE particle effect with a few animations (fade, distort, wind movement) etc…
Have a look at using particle effects in the engine.
You will also need to setup a blueprint so when the airplane takes off and is in the air for X seconds, the particle effect with animation needs to begin and when aircraft lands, needs to stop etc…
I was thinking of using the sample particles, but how would I get them to follow the trail the aircraft had flown? I don’t just want the particle effect behind the aircraft, I would like it to show the historic position of the jet (as if it had a smoke trail like airshows).