how to Implement a starmap like EVE Game

Hi, I want implement a starmap feature in my game like the simular freature in EVE Online game. but there’s a key question bothering me:

How to show and interact with the starmap in UMG

if i only show the star map, i can implement it as a minimap.

but i want interact with the element on starmap. for example: rotator the camera, hover/select the star on starmap, some niagara fx etc.

the solution i can think of is open a UMG widget as a new window, it has viewport and input Handler independently like in another world.

but i cann’t find any method to do this.

Yeah, good luck with that lol. I wanted to create a second UWorld for long time but that is very hard. You can look at Editor Mesh preview implementation where it creates a separate sample scene if you are feeling courageous.
Another way is to create this using Actor, hide it from everyone (use Only Owner Can See). Then capture this actor using Scene Capture Component (Use whitelist) and present it using UMG. You’ll need to Deproject your mouse cursor and linetrace to see what you hover over and use UMG mouse move delta to apply to SceneCapture to control camera rotation.