Hey guys, my experience background makes me pretty new to the rendering side of things. What I was looking for was trying to put stained glass windows with vibrant colors into my game. See the picture below for an example. What I was thinking was a simple plane mesh and applying the texture which is something like the picture. But what I want is it to be very bright and just very slightly transparent. Any ideas on how I could achieve this look? Note that this picture comes from a first person shooter from about 20 years ago and I would like to know what a present day method would be to do something like this.