nickyc95
(nickyc95)
1
Hi there,
I am looking to implement my own A* algorithm into the Unreal Engine, using primarily C++ with support from blueprints (if needed).
How would I go about implementing this into the engine?
Are there any tutorials that cover AI and how you can implement your own solution?
Thanks
Nick
nickyc95
(nickyc95)
2
Thanks for the link, looks like some good information.
Check this out, this one is the best i saw so far in Unreal
You should send Rama private message and ask him personally, he’s very friendly, he was giving some c++ advice for our project also.
nickyc95
(nickyc95)
4
I wouldn’t have said this was the “answer” as it doesn’t answer my question. This basically is showing how to get the nav mesh polys.