I want to share animations between skeletons with the same structure, but the bone positions are fixed to the positions of the bones that created the animation.
I created an animation that simply rotates one bone. I’m trying to assign this to a skeleton that only has different bone positions.
But when I play the animation, the bones change position. Even though the only thing I’m including in the animation key is the rotation. Setting Compatible Skeletons will not change the result. Stupid Animation Retargeting always references the UE4 mannequin and the conversion fails.
Why does it try to change the skeleton structure when a skeleton has already been assigned? That’s so ridiculous.