We got the following error message when packaging our game with a disabled plugin, which was enabled before but not used for now.
The error message is vague, making it impossible to guess what happened, so I’m seeking help here.
Could you please tell me how to identify the cause?
(We’ve checked that there is neither C++ classes nor uassets depends on the plugin.)
***** Win64 ERROR ******
LogOutputDevice: Error: Ensure condition failed: InvocationList[ CurFunctionIndex ] != InDelegate [File:D:\p4\eagle\dev-build_pkg_win\ue\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h] [Line: 645]
LogInit: Display: Warning/Error Summary (Unique only)
LogInit: Display: LogOutputDevice: Error: Ensure condition failed: InvocationList[ CurFunctionIndex ] != InDelegate [File:D:\p4\eagle\dev-build_pkg_win\ue\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h] [Line: 645]
ERROR: Cook failed.